![]() Tiger strike is great for the added physical damage: Charge 3 is also good AoE, but we prefer to use charge 2 since we typically are using blades of ice. Charge 2 is great AoE, does good damage. ![]() Charge 1 really puts your system (PC or console) to work. Phoenix strike is the big one and the most customizable: ![]() It is nice to change it up, though, and use 3 charges of claws of thunder and no phoenix strike charges.īlades of ice is nice, because it doesn't have next hit delay, provides exceptional CC, and deals cold damage which just adds a different element to your repertoire If we’re using phoenix strike, then we'll occasionally use charge 1 of claws of thunder for the added lightning damage on the single target, we'll also occasionally use 3 charges of claws of thunder alongside phoenix strike, but haven't seen much of a difference in damage (if I'm using phoenix strike charge 2 or 3). You don't leech with it and it will be to your detriment because of that.Ĭlaws of thunder is also a bit useless if you're using phoenix strike due to the next hit delay. IMO, fists of fire isn't useful except for it being a synergy for phoenix strike charge 1 meteor. 3 tiger strike, used for large increase in physical damage. 2 phoenix strike, used for lightning damage and large AoE. 3 blades of ice, used for cold damage, but more importantly, the CC. 3 cobra strike, used for leech, and we get it first in case we need to do a kick or dragon claw to stay alive while we charge up others. We typically build charges in this order: 1 point into all finishers down to dragon flight. We've maxed phoenix strike, claws of thunder, blades of ice, fade, and remainder into tiger strike for skills, also d2r items.
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